


The online gaming community in both Worms Armageddon and Worms World Party revolutionized the game, with users creating their own game types and rules and playing by them. It omits the French Sheep Strike, Girder Starter Pack, Invisibility, Mail Strike, MB Bomb, Mole Bomb, Mole Squadron, Old Woman, Patsy's Magic Bullet and Sheep Launcher. The Game Boy Advance version includes the Homing Cluster Bomb and Homing Air Strike from Worms 2, and a new weapon, the Chainsaw. The Longbow was also omitted from these versions. The French Sheep Strike is still included, but it doesn't produce fire. As a result, the Petrol Bomb, Napalm Strike, and Flamethrower are not included. Like in the PlayStation and Dreamcast versions of Armageddon, fire physics have been omitted, possibly due to engine limitations. Since the development of new WA patches is quite slow it can take quite a long time until that cross compatibility ever happens. There is a plan to make Worms Armageddon and Worms World Party cross compatible when WA reaches v4.0. There are also single player and multiplayer missions available to help refine the player's skills with the various weapons and utilities. The player can set up many options prior to battle to tailor the experience. The player can play against the computer, or can play against people on the same computer or over the Internet or LAN (TCP/IP and IPX supported). Like its predecessors, Worms World Party involves controlling a team of Worms and using a collection of weaponry to eliminate the opposing team(s). It was also included in the Worms Triple Pack, which was released in 2002. It was the last 2D Worms game before the series' three year stint in 3D, starting with Worms 3D.

It was developed by Team17, and was first released in Europe on 6 April 2001 and the US on 16 June 2001. Worms World Party is a turn-based strategy game released for Windows, PlayStation, Game Boy Advance, N-Gage and Pocket PC.
