

You clearly didn't have to, but you did end up making a story that wraps itself up, giving us a nicely done package. I also need to give credit to the extra effects given to the game.

Although it felt awesome to figure out how it worked, I think I would've gotten the same satisfaction just playing with how the mechanic could pushed over a few puzzles, and then gotten a slight hint or so, y'know? Of course, I know you really didn't mean to add anything more than that, I'm just thinking out loud.

I'd say my only critique is that figuring out the Skiddo mechanic was a bit too cryptic. Original puzzles are kind of uncommon in fangames, so I'm really happy to see what you did here! I actually felt like a genius when I figured it out, and I felt REALLY cool when I got to experiment with it. I mean, yeah, it's really really short, but I absolutely loved the content of the puzzles (but especially after I figured out Skiddo). This was a really awesome bite-sized game! I definitely think you accomplished what you set out to do, which was to code something cool, because it is very cool. Things I do and mention may rub off and be experienced differently to other players. Disclaimer: The following is my personal opinion, warped by how I personally played the game.
